Your villain arc has momentum and no brakes. Every mild disagreement is a hill, and you have died on scenic ranges of them. 'Letting it go' is a phrase you've heard, like a foreign idiom, charming but untranslatable. You have walked faster than someone mid-argument to win physically.
The collateral is real: you've steamrolled meetings, relationships, and at least one board game night that families still discuss. Winning felt great for eleven minutes.
But when the direction is right, your unstoppability is everyone else's miracle — you drag stuck things into motion. The upright Chariot holds both reins. Pick three hills a year. Maximum. Make them count.
